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Scale the skin of a Spine object


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Trying to figure out a way (or the best way) to scale the skin of a skeletons skin indepedantly from the scale property of the PIXI.Spine object.


Being able to do so will allow us to create multiple scaled instances of objects and append skins of different  resolutions.


lines 8554 & 8555 of pixi.js is where the values are:

attachment.scaleX = map["scaleX"] || 1;attachment.scaleY = map["scaleY"] || 1;

scaleX & scaleY don't seem to be used in the data (of my skins at least).


I have been experimenting with different ways to dynamically change the default values of 1.0

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