fitness23 Posted June 24, 2016 Share Posted June 24, 2016 For my game I've attempted to put the entire soundtrack onto one big soundsprite. The reason being is that I've made a click and point adventure game where each room you go into has different music. Since you can't fully remove an audio file completely from the cache I decided to stay with one sound sprite that I could add markers and play on. However my soundtrack is 12 minutes long and if I try to add a marker on any piece of music after the 6 minute mark (or so) it doesn't play on mobile but it does play on desktop. Has anyone else had this? I think I'm going to revert back to using single music files per room. There must be a limit that IOS at least puts on audio length. They do the same for image dimensions, I think the biggest image you can load to IOS is 5000px x 5000px. Link to comment Share on other sites More sharing options...
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