dragonshade Posted June 27, 2016 Share Posted June 27, 2016 Hi, I am currently working on a project where I have a huge container, but I only want to capture what is in the screen buffer on the canvas. I tried using getImageData, it didn't work since it is for 2d context not webgl. RenderTexture seems to scale the whole container down to the renderTexture size. Is there a way to get the screenbuffer on a 2d canvas so I can use as a texture ? Thanks Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.