wernersbacher Posted July 6, 2016 Share Posted July 6, 2016 Hello, I've got a game and added an pause button. When that happens, an animation sprite shall play (in the menu), but since game.paused == true it won't run. How do I pause the "maingame" and play some animation at the same time? Thanks! Link to comment Share on other sites More sharing options...
drhayes Posted July 6, 2016 Share Posted July 6, 2016 You'll have to implement pausing on your own, in that case. Link to comment Share on other sites More sharing options...
rich Posted July 6, 2016 Share Posted July 6, 2016 Yes, 'game paused' is literally the entire game loop, and virtually all sub-systems, have been paused. It's not a selective "only this is paused". That is very game specific, and as such would need to be implement your end I'm afraid. wernersbacher 1 Link to comment Share on other sites More sharing options...
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