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addMoveCallback for sprite is very slow in Phaser.WebGL


mtkachenko
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I use chrome. I added move callback for sprite like this

game.input.addMoveCallback(function(pointer, x, y) {
		if(currentTile){
			currentTile.x = x;
			currentTile.y = y;
		}
	});

Initially game has setting Phaser.AUTO and it was very slow. Then I found out it's slow in Phaser.WebGL mode and works ok in Phaser.CANVAS. Why?

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