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Canvas size for mobile devices portrait view and how camera scales the output


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Hi I am new at Babylon.js


What I am try to do is create a scen on mobile devices in portrait view, so I define the canvas size with device width and height, but when I render with cameras, it seems the image rendered in caves is scaled, seems babylonjs have some default camera view of xxx*yyy where xxx is usually larger than y, is there a way to reset the camera angle to fit to the canvas

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