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How can I postpone the execution of phaser.update()?


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Now I meet a problem:I do many things in my create() function,so when the game logic enters into the update() function,the create() function have not been executed completely,but in update() function , it will use something in create(),so it causes problems,is there a way to avoid this by setting up a delay time for update(),let it to executed after function create() has been executed completely? 

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