ZHOUDAHAO Posted July 29, 2016 Share Posted July 29, 2016 Now I meet a problem:I do many things in my create() function,so when the game logic enters into the update() function,the create() function have not been executed completely,but in update() function , it will use something in create(),so it causes problems,is there a way to avoid this by setting up a delay time for update(),let it to executed after function create() has been executed completely? Link to comment Share on other sites More sharing options...
ZHOUDAHAO Posted July 29, 2016 Author Share Posted July 29, 2016 oh I found out that actually the issue is not at this point ,I've solved that problem. Link to comment Share on other sites More sharing options...
Recommended Posts