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getMeshByName function does not return a mesh


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Hello, I am probably doing this all wrong, but I need a "get mesh by name" function.

I understand there is some sort of built in function for this, but I cannot find out how to use it.

I created this function, which I thought would return the mesh, but it doesn't. (I assign m.name during creation of all meshes, and this function does accurately report finding the mesh)

function getMeshByName(meshName, scene){    
    scene.meshes.forEach(function(m) {
            if(m.name == meshName) {
                console.log("found mesh " + m);
                return m;

how do I make "m" return the actual mesh? Or how do I do this using the existing functions?

Thanks for any help!

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