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Canvas ID to input text


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  • 3 years later...
On 12/4/2013 at 1:48 PM, jcs said:

I don't believe phaser gives the canvas an id, no, but you can get the canvas (see the Stage object) and add an id to it

this.game.stage.canvas.id = 'foobar';

but make sure that canvas exists first. IIRC, it won't if you're using WebGL rendering

This is a 3 year old post but for anyone looking to disable their mouse cursor on the canvas element this is what the solution was for me. I had my game setup without a pre-existing canvas so I had no id I could just easily GIVE one to the element so I could use it. Thanks!

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