tranlong021988 Posted August 5, 2016 Share Posted August 5, 2016 Hi, I need to make a Vertex-Shading effect with Plane mesh. But it's seem that standard plane just support 4 vertex, how can I create plane with more vertex (segment) ? Quote Link to comment Share on other sites More sharing options...
jerome Posted August 5, 2016 Share Posted August 5, 2016 you could use a ground what has subdivisions, a tiled ground or a ribbon : http://doc.babylonjs.com/tutorials/Mesh_CreateXXX_Methods_With_Options_Parameter tranlong021988 1 Quote Link to comment Share on other sites More sharing options...
JohnK Posted August 5, 2016 Share Posted August 5, 2016 In the documention for fur http://doc.babylonjs.com/extensions/Fur there is an increasedFacets function that you can use on any mesh to increase facets and hence vertices tranlong021988 and jerome 2 Quote Link to comment Share on other sites More sharing options...
tranlong021988 Posted August 8, 2016 Author Share Posted August 8, 2016 @jerome: It's seem that subdivisions Ground Mesh not solve my problem, but I get lucky with BABYLON.MeshBuilder.CreateDisc tessellation, I'm trying to make vertex shader material. Quote Link to comment Share on other sites More sharing options...
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