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Problems extending the Asset Loader


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I love the new Asset Loader and want to add my own loading routines away from the self written code into it.

Everything was fine. Used the .after() method from the loader, and had a look at spritesheets sources. 

But somehow I cant get access to an "Resource.LOAD_TYPE" object. Sure, I coult simply fill the ints in but thats quackelbabbel. My Question: Where to access it in the Pixi namespace?

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