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Tilemap and mobile performance


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Hi everyone,

I'm making a platform game for mobile(crosswalk, cordova).
Everything works great on my computer, but when I import my game on a smartphone and I move my player to scroll my map, it's really jerky... :/
I have like 3-4 parallax in the background who works really good with any movement of my player, but my principal tilemap with collision seems to be the problem here.

I tried to resize everything, even with 32x32px tiles and 512px height (16 tiles of height), it's jerky again.

Any ideas ?

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