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Alpha transparency problem


michaeltrim
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Hi - having an issue with alpha transparency on certain meshes exported from 3DS max.

I have attached a screenshot where you can see the alpha transparency has worked on the trees, but not the bushes going around the trees where we see Black Planes extruding from the bushes at regular intervals and the alpha transparency is not working.

Does anyone have any tips on where to start investigating what may be causing this?

Many thanks in advance.

trees.png

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And the texture is a PNG-file with a transaprency-channel? (so in photoshop, the bush-texture is transparent?)

And in 3ds, the materials are build up the same way? (different textures but the same material-channels used?)

Have you tried to build up an own BABYLON.StandardMaterial with a diffuse and an opacity-texture that you could apply to the bush-mesh?

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