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Drawing best practices?


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Any advice for best practices to make a texture-based drawing util?

I'm thinking to keep a Container (or ParticleContainer) around, and with each drawing movement, clear that container, add sprites to it, and then render it to a RenderTexture. However- is this really any better than just making the ParticleContainer visible and keep adding sprites?

Additionally - it seems that RenderTexture doesn't allow additive renders.... In other words, if I clear that container, it just renders the latest sprites, wiping what was there before... though I have some sample code of an older version where I played around with PIXI last year and it probably worked.. though maybe it was on canvas *shrug*


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