Jump to content

PixiJS and Optimum Texture Format


Recommended Posts


I've working on my first PixiJS project and loving the engine.  I've creating a game with some fairly large textures, but it's a not a web game as it uses the Google Chrome App platform.  So, file size isn't as much as consideration as performance.

So, with that in mind what is the best format to save out 32-bit textures (24-bit w/ alpha)?  I have only a vague knowledge of WebGL and how graphic APIs work, but I thought that a compressed texture can be more of chore (and even more memory intensive) than an uncompressed texture.  So, is converting my images to PNG-8 w/ alpha even worth it (aside from the benefit of loading faster)?


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...