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PixiJS and Optimum Texture Format


SpaceCowboy2071
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Hi,

I've working on my first PixiJS project and loving the engine.  I've creating a game with some fairly large textures, but it's a not a web game as it uses the Google Chrome App platform.  So, file size isn't as much as consideration as performance.

So, with that in mind what is the best format to save out 32-bit textures (24-bit w/ alpha)?  I have only a vague knowledge of WebGL and how graphic APIs work, but I thought that a compressed texture can be more of chore (and even more memory intensive) than an uncompressed texture.  So, is converting my images to PNG-8 w/ alpha even worth it (aside from the benefit of loading faster)?

Thanks!
-SC

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