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getChildByName() in Phaser ?


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Ok. Phaser.Graphics has a property name but...


A user defined name given to this Game Object. This value isn't ever used internally by Phaser, it is meant as a game level property.

Ok, then if I don't bother with name how do I get certain child?

By using names I should create "for" loop and search for what I want, but is this the best way? :)

EDIT: Meh, whatever, will type my own getChildByName() function :D

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