Problem with Layer.ResizeWorld()

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Hi guys,


I have a problem when try to resize the world.

This is the code:


this.map = this.game.add.tilemap('test');

this.map.addTilesetImage('tile', 'tile');
this.layer = this.map.createLayer(0);
this.map.setCollisionBetween(1, 100, true, 'blockedLayer');

In the photos you can see that the world is not resizing, i dont know what is happening, any idea? i want to try to resolve this for myself XD




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