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Some questions about the physics system in phaser


DegGa
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Hey guys!

I just want to ask two questions about the physics system in phaser.

1- Should i do "game.physics.startSystem(Phaser.Physics.ARCADE)" when i want to apply the arcade physics? I see a lot of people doing this in their games, but what i know i that the arcade physics system start automaticaly.

2- What is the difference between "game.physics.arcade.enable()" and "game.physics.arcade.enableBody()".

Thanks;)

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