douglas Posted September 21, 2016 Share Posted September 21, 2016 Hi, What does it mean ? please here is my project var game; var map; var layer; var player; var cursors; game = new Phaser.Game(640, 480, Phaser.CANVAS, 'Zelda Mysteries of PhaserIO', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('hyrule', 'assets/tiles/hyrule.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('light_world', 'assets/tiles/light_world.tiles.png'); game.load.spritesheet('link', 'assets/sprites/walking.tunic.png', 24, 32, 55); } function create() { //World map = game.add.tilemap('hyrule'); map.addTilesetImage('light_world.tiles', 'light_world'); layer = map.createLayer('Calque de Tile 1'); layer.resizeWorld(); map.setCollision(20, true, layer); game.physics.startSystem(Phaser.Physics.ARCADE); game.world.setBounds(0, 0, 1280, 960); //Player player = game.add.sprite(50, 150, 'link'); player.scale.set(2); player.smoothed = false; player.animations.add('right', [0, 1, 2, 3, 4, 5, 6, 7], 20, false); player.animations.add('up', [12, 13, 14, 15, 16, 17, 18], 8, false); player.animations.add('left', [33, 34, 35, 36, 37, 38, 39, 40], 8, false); player.animations.add('down', [44, 45, 46, 47, 48, 49, 50, 51], 8, false); game.physics.enable(player); game.camera.follow(player); cursors = game.input.keyboard.createCursorKeys(); } function update() { game.physics.arcade.collide(player, layer); player.body.collideWorldBounds = true; player.body.velocity.x = 0; player.body.velocity.y = 0; var speed = 200; if (cursors.right.isDown) { game.camera.x += 4; player.body.velocity.x = +speed; player.animations.play('right'); } else if (cursors.up.isDown) { game.camera.y -= 4; player.body.velocity.y = -speed; player.animations.play('up'); } else if (cursors.left.isDown) { game.camera.x -= 4; player.body.velocity.x = -speed; player.animations.play('left'); } else if (cursors.down.isDown) { game.camera.y += 4; player.body.velocity.y = +speed; player.animations.play('down'); } else { player.animations.stop(); } } function render() { game.debug.spriteInfo(player, 20, 32); } hyrule.json Link to comment Share on other sites More sharing options...
nazimboudeffa Posted September 21, 2016 Share Posted September 21, 2016 seems there is a relation somewhere Link to comment Share on other sites More sharing options...
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