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Controlling game speed


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I'm looking to add game speed buttons into my Phaser game (paused, x1, x2, and x5).

I'm not really sure how to achieve this at all! Is it possible to call the main update method from within the update method?!


After doing some Googling a lot of people suggest just calling my own update function multiple times from the Phaser update. I'm not really sure how that would work.

If I have a sprite with arcade physics I want Phaser to make sure that the physics are applied?!

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