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Google web fonts


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Assuming you've loaded the font in the loader (line 21)... the Google web font loader looks for a global object called "WebFontConfig". One of the properties of that object is a method called "active". The Google font loader will call that method if you've defined it. What this particular "active" does is wait one second (i.e. game.time.events.add(Phaser.Timer.SECOND, ...);) and then call the method "createText".

AFAIK, it's that one second wait that's key. Without it the fonts won't display when used in your game.

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