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setEasingFunction doesnt work


swat0284
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@MasterK There isn't any (spatial) bezier curve here. ANIMATIONTYPE_VECTOR3 animates along a straight line from one point to another. Adding an easing function doesn't change the shape, just the timing.

For a bezier-like path, I'd do something like:

// in render loop
var amt = // float value that animates from 0 .. 1
var dest = BABYLON.Vector3.lerp(controlPoint1, controlPoint2, amt)
myMesh.position = BABYLON.Vector3.lerp(startPoint, dest, amt)

 

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