digital Posted October 21, 2016 Share Posted October 21, 2016 Hello! This is my first post, because i was most time reading here in the past months. Actually I am working in a small indy team on some full featured MMO platform thats using babylon.js. It`s an commercial platform we do together to bring up webgl MMO games in a quick and easy way. Here some challenges we are working on: FULL authorative server, with an determistic fork of babylon.js that`s rewritten in ES6 (no typescript) Server side physics simulation IOS/Android client Micro payment system Realtime level editor with multiple procedural tools (persistent) Avatar creator (face from image, morphing, outfits) Dynamic cloud instancing (actually only AWS) Asset server with bucket API Player authentification by account, facebook, google and twitter Dynamic node > buffer serialization optimized for websockets Chat / Voicechat / Instant messaging (WebRTC) Many of those tasks are done already today, but the major task to rewrite babylon has just started. For now we do use a slightly hacked version that gave us the proof of concept, but it's far from a production ready release. While doing alot of testings with babylon and other frameworks we considered that babylon is absolutely the best to use. The only weak point we found is the animation system. I could write a book about that because it kept me busy for weeks in testings, well, we decided to rewrite that whole part from scratch. Our framework is built on node.js, mongoDB, Redis, WS, multiple cloud SDK's and API's. At the current stage it is playable with a really stunning networking performance and lightweight client because all the collision and physics happens server side. So why i am posting this here? It's because we are looking for 1-2 more skilled developers to join our party. Want to develop MMO`s? Then ping me and i can tell a bit more about the project or show a running demo. Kind Regards Marcus Quote Link to comment Share on other sites More sharing options...
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