joshcamas Posted October 26, 2016 Share Posted October 26, 2016 Hia guys! My current game has two (and soon more) maps - overworld and interior. Right now I'm programming it to destroy and replace layers as you switch between maps - (this happens A LOT - imagine how many times you walk into a house and back out) Is this the way to do it? Is there another way, perhaps by disabling it and hiding it or something? It seems a waste to destroy and spawn destroy and spawn or whatever. Thanks@ Link to comment Share on other sites More sharing options...
piotr Posted October 26, 2016 Share Posted October 26, 2016 You may have a look at this tutorial: Advanced Tutorial: Building composite maps in Phaser using Tiled nazimboudeffa 1 Link to comment Share on other sites More sharing options...
douglas Posted October 26, 2016 Share Posted October 26, 2016 very interesting but long as the problem i don't know if there is any video tutorial on the same question Link to comment Share on other sites More sharing options...
Recommended Posts