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I figured it out.  The only way I could add a diffuse texture is by converting the .OBJ to .FBX using Blender, then loading the FBX in new the 3D Paint.  It will ask for the folder where the textures are (not sure if its loading the normal map as well).  Then I publish that to Remix.  They did something to the texture though.  Very low quality.  Also a lot of aliasing.  I've attached a comparison between Remix and the original one in Blender



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Cool stuff going on ! The Windows Creators Update is really exciting ! Apple is loosing grounds little bits by little bits ... Makes me think about switching back again ;-)
Did you guys from Microsoft have been developing Babylon.js for that purpose ? Or is it just pure coincidence ;-) ???

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