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Global sound volume


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Hey guys,


I have a bunch of sounds that are loaded via game.load.audio. They are played when a entity does some action. e.g An enemy dies


I've just added a mute button, but can't seem to disable the entity sounds. I've tried using SoundManager, but I have no idea on how to use it, ie. game.sound.volume = 0 or game.sound.pauseAll() has no effect.

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