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get frame data in original JSONHash format


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Is there a way to get a copy of frame data in the format it was originally in before it went through the animation parser?

Suppose I want to add a texture atlas to the cache that shares the same frame data as another asset. I can't use game.cache.addTextureAtlas because the frameData it expects (retrieved via game.cache.getFrameData) is in the original hash format, not the Phaser-version (i.e. what's output from Phaser.AnimationParser). 

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I wonder if there is a way to add it to the cache like a normal image, e.g. game.cache.addImage, then give it the animation frames another way (instead of via loader). in other words, bypass the animation parser and use a direct copy of all the frame data the other sprite has. I wonder if setting setting sprite.animations to reference the animations of the other sprite will work? 

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