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AddSceneTask() for AssetManager


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I see that in AssetManager can add meshes with "addMeshTask ()" using ImportMesh of SceneLoader, but there is not the possibility of adding of scenes in AssetManager.

I thought something like "addSceneTask()" using Append of SceneLoader 

And have a processcalback to see the loading time as explained on this subject : http://www.html5gamedevs.com/topic/26085-progresscallback-for-assetmanager/



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Ok, yes. What could be the best ways to load multiple scenes at the same time and then use one, then another. . . 

For example I imagine a scene exterior and scenes interior to access a house (for exemple) inside without having to load the scene.

I search just good ways to do because I'm not sure to have the good ideas here. 

 Thanks Deltakosh

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