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Joints Physics difference (Oimo vs Cannon)


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Hi everyone, I'm making a visualization of ghost effect based on Cloth Demo,

This is good result til now(with Cannon Physics): http://www.babylonjs-playground.com/#1J3WEP#29

But after changing to Oimo Physics, everything seem go wrong, may be by joints handling difference between Oimo and Cannon, this is PG: http://www.babylonjs-playground.com/#1J3WEP#30

As you can see, the cloth not stretched anymore. 

Anyone can please point me ? 

Sorry my poor English. 

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Hi @tranlong021988, sorry for the slow replies.  I'm not sure why this happens... but...

...make line 5 be...

scene.enablePhysics(new BABYLON.Vector3(0, -50, 0), BABYLON.OimoJSPlugin());

(remove the 2nd 'new').  The cloth should look okay again.  Hope this helps. 

Oimo is the "default" physics engine for BJS, so you can activate it like line 5 in THIS playground demo.  Party on!

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  • 1 month later...

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