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Scaling game to fit device height and crop sides


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I'm designing my game so that all the important stuff fits onto a device with an iPhone aspect ratio, but on an iPad you can see a bit more of the (useless but pretty) surrounding environment. Like this:


Any tips for how to implement this with Phaser? It sounds like I will have to use ScaleManager's USER_SCALE, any examples? http://phaser.io/docs/2.6.2/Phaser.ScaleManager.html

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