wograebn Posted November 14, 2016 Share Posted November 14, 2016 I'm designing my game so that all the important stuff fits onto a device with an iPhone aspect ratio, but on an iPad you can see a bit more of the (useless but pretty) surrounding environment. Like this: Any tips for how to implement this with Phaser? It sounds like I will have to use ScaleManager's USER_SCALE, any examples? http://phaser.io/docs/2.6.2/Phaser.ScaleManager.html Link to comment Share on other sites More sharing options...
Mike018 Posted November 15, 2016 Share Posted November 15, 2016 Here's an example of the solution you are looking for in TypeScript: http://sbcgamesdev.blogspot.tw/2015/04/phaser-tutorial-manage-different-screen.html I'm trying to do the same thing in ES6. I suck at programming so I can't really understand the code in the link above, but if you are somehow able to simplify the above code, please share! Link to comment Share on other sites More sharing options...
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