Biz Posted November 14, 2016 Share Posted November 14, 2016 I am very new to babylon and have been reading through tutorials and playing in the playground. I am trying to create a representation of seismic data and am having trouble with performance. I have tried creating my own mesh using vectors and vector order and just a wireframe but hit a size limitation at 100X1000 just trying to create a plane. Chrome crashes after that. But even at 100X100 plane size the rendering is so slow as to be unusable. I also tried creating separate planes and positioning using the .position property along the xyz axis. it works but has same issues as when creating mesh. I see something in playground using particles that looks promising but before I invest to much time in that I was hoping someone could point me in the right direction as to the most efficient way to do something like this. Thanks for any info you can provide. Quote Link to comment Share on other sites More sharing options...
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