touslecoq Posted November 23, 2016 Share Posted November 23, 2016 Hey all I've used the standard method for drag and dropping meshes in my app (ie the one with the getGroundPosition function.) it works fine. However I don't really like it - I don't want to have a ground plane in the scene as the user is building up building blocks and is able to rotate the camera all around the evolving structure and make changes. The ground plane gets in the way of this. So - has anyone come up with an alternative strategy for this? If I remove the ground mesh it does kind of work but is glitchy - the mesh being dragged suddenly starts moving toward or away from the camera randomnly as there is no ground mesh to use as an 'anchor'. I'll have a play but wondered if the brains behind this operation had any thoughts ... would having the scene inside some kind of giant 'universe' cube, where the sides of the cube form the background and the boundaries of the scene, work? I guess if the user ventured towards the edges of the cube they could still end up intersecting with it and seeing odd behaviour. Cheers Rich Quote Link to comment Share on other sites More sharing options...
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