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Add material for meshes created by loop.


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Hello, i use this code for create 8 Cylinder in a cirlce.

var angle = 0;
        for (var index = 0; index < 8; index++) {
            var Cylinder  = BABYLON.Mesh.CreateCylinder("cylinder", 0.3, .5, .5, 20, 1, scene, false);
            Cylinder.position.y =  Math.sin(angle);;
            Cylinder.position.x =  Math.cos(angle);
            Cylinder.rotation.x = Math.PI/2;

            angle -= Math.PI / 4;

Now i want to add material for each them  after an event (click ,...) , but i don't know how.  I only can add material for the first Cylinder.

one more thing, how to add URL image on http://www.babylonjs-playground.com

like BABYLON.Texture("textures/misc.jpg", scene);


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Hi guys!  QQ, how about I treat you to a PG (a playground demo) that should help? 


That should get you rolling.  ActionManager picks are active on most mesh. 

Clicking makes changes to material colors.  Code lightly commented.

And... a little cosine animating... which is always fun.  :)

Hope this helps.  Be well.

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