SIXII Posted December 6, 2016 Share Posted December 6, 2016 Hi, guys. I'll trying out Phaser and that's the issue which i got. I'm creating a group borders = game.add.group(); Next i filled group var rect1 = borders.create(game.rnd.integerInRange(0, 50), game.rnd.integerInRange(0, 80), 'rect1'); var recthor = borders.create(game.rnd.integerInRange(5, 65), game.rnd.integerInRange(175, 270), 'recthor'); var rectver = borders.create(game.rnd.integerInRange(320, 415), game.rnd.integerInRange(10, 65), 'rectver'); var square = borders.create(game.rnd.integerInRange(270, 380), game.rnd.integerInRange(190, 255), 'square'); Then i have to set collideWorldBounds to true for each item of this group rect1.body.collideWorldBounds = true; recver.body.collideWorldBounds = true; recthor.body.collideWorldBounds = true; square.body.collideWorldBounds = true; Is there way to set group params at once? Something like: borders.body.collideWordBounds = true; Link to comment Share on other sites More sharing options...
rich Posted December 6, 2016 Share Posted December 6, 2016 Groups are like buckets of objects, they don't have any visual (or physics) properties of their own. However they do have lots of iteration methods, so you can do: group.setAll('body.collideWorldBounds', true); Link to comment Share on other sites More sharing options...
SIXII Posted December 6, 2016 Author Share Posted December 6, 2016 1 hour ago, rich said: Groups are like buckets of objects, they don't have any visual (or physics) properties of their own. However they do have lots of iteration methods, so you can do: group.setAll('body.collideWorldBounds', true); Thanks Link to comment Share on other sites More sharing options...
SIXII Posted December 6, 2016 Author Share Posted December 6, 2016 4 hours ago, rich said: Can u pls explain, why group.setAll('body.bounce', 1); is not working? In other case i used the constuction below and is working perfectly. what i'm doing wrong? sprite.body.bounce.set(1); Also if i want to use the several params, can i use smthing like that? group.setAll('body.velocity',[100,100]); Link to comment Share on other sites More sharing options...
rich Posted December 6, 2016 Share Posted December 6, 2016 Because 'bounce' is a Point object, so what you're trying to do with setAll there is change a Point object to 1. What you actually want to do is either to call the 'set' function, or set the x and y values. So one of the following would work: group.setAll('body.bounce.x', 1); group.setAll('body.bounce.y', 1); // ... or group.callAll('body.bounce.set', 'body.bounce', 1); Link to comment Share on other sites More sharing options...
SIXII Posted December 7, 2016 Author Share Posted December 7, 2016 12 hours ago, rich said: Because 'bounce' is a Point object, so what you're trying to do with setAll there is change a Point object to 1. What you actually want to do is either to call the 'set' function, or set the x and y values. So one of the following would work: group.setAll('body.bounce.x', 1); group.setAll('body.bounce.y', 1); // ... or group.callAll('body.bounce.set', 'body.bounce', 1); I love u. Thanks a lot. Link to comment Share on other sites More sharing options...
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