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Merging bounding boxes


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May be it is a stupid question, but I did not find a method to merge two bounding boxes.

I am importing a scene from a file (BABYLON.SceneLoader.ImportMesh). The result is an array of meshes.

I can get a bounding box (mesh.getBoundingInfo().boundingBox) of each mesh from the array.

But I would like to have a bounding box for whole scene. Of course, I can merge meshes ( BABYLON.Mesh.MergeMeshes ) and get the bounding box.

But it is not a solution.



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