Visam Posted December 9, 2016 Share Posted December 9, 2016 Hi May be it is a stupid question, but I did not find a method to merge two bounding boxes. I am importing a scene from a file (BABYLON.SceneLoader.ImportMesh). The result is an array of meshes. I can get a bounding box (mesh.getBoundingInfo().boundingBox) of each mesh from the array. But I would like to have a bounding box for whole scene. Of course, I can merge meshes ( BABYLON.Mesh.MergeMeshes ) and get the bounding box. But it is not a solution. Brg Mikhail Quote Link to comment Share on other sites More sharing options...
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