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renderingGroup problem


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https://github.com/BabylonJS/Babylon.js/blob/master/src/Rendering/babylon.renderingManager.ts#L161

why change the groupIndex? it'll cause bug!! something not matched.

when i dont have mesh on groupId 0,1 and have some mesh on groupId 2.

and i have something like spriteManager or canvas2d on group 1.

the mesh will be covered by sprite or canvas2d!!!

 

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