heyzxz Posted December 15, 2016 Share Posted December 15, 2016 Hi there, Please see the test case: http://www.babylonjs-playground.com/#1YGHUR#0 There are 11 red spheres, the first(nearest) one is made by 'BABYLON.Mesh.CreateSphere', and the rest 10 are instancedMeshes. At Line 27: the material.freeze() is called. PROBLEM: Drag the camera to make all the 10 instancedMeshes get out of the view, then you'll see the ground suddenly gets disappeared. If comment the line 27 ( do not call material.freeze() ), then this problem NOT happen. Tested Environment: Chrome 55, MacOS 10.12.1 Also tested on windows chrome and mac safari, not found this problem. So it looks a mac chrome only problem. Quote Link to comment Share on other sites More sharing options...
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