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Make a context menu appear upon right click of a sprite?


cnwerb
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Something like this to handle right mouse click:

this.game.input.onDown.add((pointer: Phaser.Pointer, x: number, y: number)=>{
  if (pointer.rightButton.isDown){
//    .. draw menu at x, y
  }
})

but still you need you'r own stuff to draw custom menu. Also you may want to disable default right click menu:

this.game.canvas.oncontextmenu = (e) => e.preventDefault()

 

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26 minutes ago, SET001 said:

Something like this to handle right mouse click:


this.game.input.onDown.add((pointer: Phaser.Pointer, x: number, y: number)=>{
  if (pointer.rightButton.isDown){
//    .. draw menu at x, y
  }
})

but still you need you'r own stuff to draw custom menu. Also you may want to disable default right click menu:


this.game.canvas.oncontextmenu = (e) => e.preventDefault()

 

What is Phaser.Pointer in this context?

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