Jump to content

Optimize scene


Recommended Posts

Hi A.  Here's a small read from Raanan...  https://blog.raananweber.com/2015/09/03/scene-optimization-in-babylon-js/

And you should probably read about the making of the Sponza demo... https://www.davrous.com/2016/02/05/discovering-sponza-by-babylon-js-and-sharing-tips-on-how-to-build-a-cross-platforms-webgl-game/

And the train demo is a fine piece of programming machinery.


AND, the Assassin's Creed - Pirates Demo is a work of art, too... but that was programmed by robots, in ADA.  :D  (j/k)

I've heard shadows are a little slow, and sometimes post-processes, too. 

Absolutely no help at all, eh?  But 7 hours with 0 replies... that's just too long.  Your question was getting lonely.  You can "glean" some "best practices" from all of those demos, if nothing else.  Some of the best perf-watchers in the world... worked on those demos.

Ironically, I have a pretty-fied version of the Assassin's Creed mainline source... published to web. It has a VERY UNIQUE programming style to it.


Link to comment
Share on other sites

Its script looks like what I do to deploy a large amount of assets, pretty cool.   They just do a few things I never thought of this is epic Wing thank you.  I am in full blown study mode now this is the type content I have been wanting to go over.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...