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Pixi v4 WebGLPrepare usage


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I'm trying to use the WebGLPrepare class to upload textures to the GPU before starting my game, however I'm unsure how to use this class.


When I try:

let prep:WebGLPrepare = new PIXI.prepare.WebGLPrepare(this.renderer as WebGLRenderer);

I get an error - PixiMediator.ts:118Uncaught TypeError: PIXI.prepare.WebGLPrepare is not a constructor

Any ideas would be greatly appreciated?


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