Rolento Posted January 5, 2017 Share Posted January 5, 2017 Hi All Im pretty sure this cant be done but I will ask anyway. Is it possible to apply a height map to a shape (mesh model). For example: http://www.babylonjs-playground.com/#RF9W9#398 The above PG provides a simple 3D mesh model with a ground texture applied. Is it possible to apply a height map to the 3D mesh model for added realism? If this is possible I can see lots of applications whereby 3D objects could have height maps applied that enable them to be more representative of the real world (e.g. in the above PG example a height map with small undulations would make the gound appear much more realistic - i.e. better than using a bump map). I can envisage that the potential drawback is that if all objects in a 3D game scene used this technique there would be significantly more facets to process, that said the game designer would just need to be more restrictive over what objects have the height map applied. Anyway, put me out of my misery - does this feature exist!? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.