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melon js 4.0


Hashasm
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The syntax's given in the documentation  is different from what is there in melonjs 4 version.

For Example:-

syntax givin for pointer function is 


// onActivate function
 onActivateEvent: function () {
    // register on the 'pointerdown' event
    me.input.registerPointerEvent('pointerdown', this, this.pointerDown.bind(this));
 },

 // pointerDown event callback
 pointerDown: function (event) {
   // do something
   ....
   // don"t propagate the event to other objects
   return false;
 }

but this syntax is not working with my ver 4.0..

 

 

 

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onActivateEvent: function () {
        //register on mouse/touch event
        me.input.registerPointerEvent("pointerdown", this, this.onSelect.bind(this));
       
    },

Note:-"i am working on isomatric tiled map  where i am building game like sim city "

 

its throwing error:

TypeError: this.onSelect is undefined[Learn More]

 

request :- "Please can any one can suggest me one good tutorial which has all pointer functions,HUD for clone-and-drag menu ,zooming functions "

Thanks in advance

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game.PlayerEntity = me.Entity.extend({
    
    
    

    /**
     * constructor
     */
    init:function (x, y, settings) {
        .....some code is here for player
        
        
        
    },

here i am registring now no errors but on pointerdown nothing is showing

     // onActivate function
 onActivateEvent: function () {
    // register on the 'pointerdown' event
    me.input.registerPointerEvent('pointerdown', this, this.pointerDown.bind(this));
 },

 // pointerDown event callback
 pointerDown: function (event) {
   if (me.levelDirector.getCurrentLevelId()) {
                var layer = me.game.world.getChildByName("bottom")[0];
                var tile = layer.getTile(event.gameWorldX, event.gameWorldY);
               
                if (tile) {
                   
                    console.log( tile.col + "," + tile.row)
                }
                else{
                    
                    console.log("not a tile");
                }
            }
   return false;
 }
,

    /**
     * update the entity
     */
    update : function (dt) {
        
       .....code for key board functions
    },

   /**
     * colision handler
     * (called when colliding with other objects)
     */
    onCollision : function (response, other) {
        // Make all other objects solid
        return true;
    }

    
    
   
});

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i am trying to get position of each tile

me.levelDirector.getCurrentLevelId()  it wont return 0;

beacuse:-

    // onActivate function
 onActivateEvent: function () {
    // register on the 'pointerdown' event
    me.input.registerPointerEvent('pointerdown', this, this.pointerDown.bind(this));
 },

 // pointerDown event callback
 pointerDown: function (event) {
   console.log("hai");
   return true;
 },

 

now i am just consoling hai still not working..

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@obiot shapes eample is working after updating js file.

but i am not getting the pointer position .....by using that syntax from documentation.

 

hey now i fiund some solution  but totally different syntax can anyone explain me this

this is the code

 

me.input.registerPointerEvent("pointerdown", me.game.viewport, function (event) {
            me.event.publish("pointerdown", [ event ]);
        },false);

....

  this.pointerDown = me.event.subscribe("pointerdown", function (event) {
            
            if (me.levelDirector.getCurrentLevelId()) {
                var layer = me.game.world.getChildByName("bottom")[0];
                var tile = layer.getTile(event.gameWorldX, event.gameWorldY);
               
                if (tile) {
                   
                    console.log( tile.col + "," + tile.row)
                }
                else{
                    
                    console.log("not a tile");
                }
            }
            
        });

 

its working fine now i 

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