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  1. documentation for Phaser 3 at Phaser.Types.Scenes.SettingsConfig did’t mention that pack property can receive a files as array of file obj … and file obj type gives error … because it doesn’t have property called `type` it only has :-type PackFileConfig = {key: string;url?: string | any;extension?: string;dataKey?: string;xhrSettings?: Phaser.Types.Loader.XHRSettingsObject;};where to find that Phaser.Types.Scenes.SettingsConfig pack property can recive array of Phaser.Types.Loader.FileTypes.PackFileConfig … where to read that … thank you .
  2. I apologize in advance if this should be obvious... Regarding destroying / removing cameras that I don't need anymore, I came across these two descriptions in the documentation that sound a bit contradicting to me: Camera.destroy(): CameraManager.remove(camera): So for destroy() it says that I should use CameraManager.remove(). However for remove() it says that I need to call Camera.destroy() to clear all references. @rich What's the "clean" way to do it? Call remove() first and then destroy() after? Or just one of the two?
  3. Hi Blender users! We have to enhance the doc about how to get things from Blender to BJS. Here the existing one: http://doc.babylonjs.com/resources/blender and also some tips: http://doc.babylonjs.com/resources/blender_tips Github issue can be found here: https://github.com/BabylonJS/Documentation/issues/556 You can use github or this forum to suggest some missing parts, and you can, of course, suggest direclty here content to "copy-paste" If you prepare screenshots, please use the default Blender theme "Flatty light". If you want to see the advancement, here is
  4. I want to implement a bitmapData property to skew my sprite, so anybody help me out there..? need to know how to implement search docs in our game..?
  5. When we want to go find the documentation for Phaser3 classes, how do we know where to look? For example: this.physics.add.collider(levelData.dynDoors, glPlayer, door_enter); A namespace? You might think that the "Phaser.Physics" namespace was a good place to look (once selecting which graphics engine you're using - Arcade in my case), but, there's no method called "Add" there. [http://localhost/docs/Phaser.Physics.Arcade.html]. A class? So the next thing to try might be to find the class for Phaser.Physics (doesn't exist), so maybe it is Phaser.Physics.Arcade.something . I co
  6. Hello Forum Members, I am starting development using BabylonJS Engine and just wanted to see where is the best place to get understanding the use of the engines api's? I find the documentation section of the official site quite lacking(see image). I have been googling for 4 hours and can't find reasonable examples of how I should be using the api's . I have started watching the 8 hour video series, but wanted to see if there is a good source for referring back to during development. Let me know if I am missing something here? Thanks,
  7. Then i am opening pixi js documentation and click on any links, buttons i got this: Why it happens?
  8. Doug

    Documentation

    Hi All I may be missing something very obvious here, but do we know if there is documentation for Phaser 3 publicly available yet? A list of classes, methods, properties etc. I know about http://phaser.io/phaser3/api but was wondering if there is anything more comprehensive at this point. Loving Phaser 3 by the way. Completely brilliant! Thanks!
  9. You have probably already noticed a new structure to the documentation. Should you find any broken links or broken redirects from existing links to former documentation please add in a reply.
  10. Hi, I'm trying to get Layers/Z-order functionality working and following examples on it. There are two different examples on pixijs site http://pixijs.io/examples/#/layers/zorder.js http://pixijs.io/examples/#/display/zorder.js Both have different approaches. But I could not find the functions described there in my pixijs installation. There's no PIXI.display object, nor is there PIXI.DisplayGroup. Strange thing is the version I'm running is 4.6.0 (from npm) and the examples above also reportedly running 4.6.0. I also do not find the classes like DisplayGroup in A
  11. Hey team! we were clearly heads down working on 3.0. Now that we successfully shipped it I would like to get the help of our wonderful community. I would like to improve the content of our documentation. If you go there: https://github.com/BabylonJS/Documentation/issues you will find a list of issues related to the doc. There are 2 kinds of issues: Missing documentation: These issues are used to flag a missing tutorial / documentation / overview Incomplete documentation: These issues flag articles / topics where we consider we should add more info If yo
  12. I've been looking at implementing physics into a simple scene, but I feel the documentation is out of date and thus much of the stuff you find online is out of date also. Take for example meshes, in order to activate physics on one, you now need to set the `mesh.physicsImposter` member variable, whereas almost all relevant topics call the (now redundant) function `myMesh.setPhysicsState()`. This is confounded by the fact that oimojs has documentation that fleets between Three, Babylon, and sometimes neither! Could we perhaps update the Babylon playground to contain more physics demos
  13. Hello community! As you know, the playground is a very valuable tool if you want to try, experiment and share your Babylon scenes. You can even search for a specific word in the whole snippet database from the documentation website, that make it easy to find and discover a new snippet. And because we know it's a very powerful tool, we worked hard last month with @Deltakosh on a better user experience when searching for playground. From now on, when saving a new playground, you'll have to fill several information: a title, a description and some tags. It will be asked only once at the playgro
  14. The documentation for sprite animation is a bit out of date and a new method setAnimationSpeed(speed) or setAnimationSpeed(identifier, speed) should be added. I have a sprite and an animation this._super(me.Sprite, 'init', [339, 480, settings]); this.addAnimation('normal', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],100); this.setCurrentAnimation('normal'); This animates at a delay of 100 ms. I can change the animation delay by adding another parameter to the addAnimation method. I could not change the delay afterwards with the solutions I found. I have seen this
  15. There's some mistakes in the documentation for PIXI.BaseRenderTexture. The first example at the top of the page ends with this line: "baseRenderTexture.render(sprite);" But PIXI.BaseRenderTexture doesn't have the method "render" so the example doesn't work. It should use the renderer.render method, like the second example. Also, at the end of the second example there's a comment that says "Renders to center of RenderTexture", but really it renders the sprite to the top left of the RenderTexture, since the sprite's transform is reset before rendering. It's the first example that rende
  16. Hashasm

    melon js 4.0

    Can someone please tell me where can i find melonjs 4.0 doumentation
  17. Hello, I can't access to the classes description in the documentation : http://doc.babylonjs.com/classes/2.4/AbstractMesh error 404 for the moment
  18. This is a new Guide I am writing for BJS which I think (hope) is ready to be announced even though it is nowhere near finished. (Only just got going really). My original idea was to re-organise the pages of the BJS Docs into a way I preferred. Some of the pages in the Guide are a result of that first idea. Then I came across a questions in the forum that I though I could answer (on rotations) but it turned out my knowledge was not quite up to my own opinion of it. So I set out to try to really understand what it was all about. As I gained understanding (well I think I did) I started to put mor
  19. Hi, Is there a way to access Pixi v3 documentation please ? some v4 bugs make it's usage impossible for me, so I need to stay on v3 Thank you
  20. Is it me or have accepted updates to documentation in github not been appearing on the documentation website? For example a broken link in multi-materials was updated 20days on github but the broken link still exists on the website.
  21. Hey Folks, Apologies in advance if this was blindingly obvious and I've wasted a forum topic.... I've just started using phaser and would like to start perusing the different methods/classes etc... I cannot quite seem to find API documentation to this effect however, could anyone please advise? Thanks and Regards, Garry
  22. There's currently a small bug on the documentation, regarding the onFire signal of the Weapon class, the order of the parameters is inverted. http://phaser.io/docs/2.5.0/Phaser.Weapon.html#onFire
  23. hi all Member http://cdn.rawgit.com/RNasimiAsl/Extensions/master/ShaderBuilder/Documentation/ShaderBuilderReferences.html
  24. The phaser.io website is pretty beautiful but there is a problem with documentation that I would like to be solved: whenever I learn about some Phaser class I need to see both public properties and methods. But with current implementation I have to scroll through all the public properties (which may be a long list) to the methods (example: http://phaser.io/docs/2.4.7/Phaser.Group.html). There at least could be an anchor to the Public Methods at the top of the page, but I think it would be better if there was an index of all public methods and properties at the top of a class page. Sorry i
  25. Hi, Phaser Chains was updated to support the last Phaser release (v2.4.7). The plugins for IntelliJ and Eclipse was deprecated. Yet you can embed Chains as a web view on them. The plugin for Brackets was updated. And we migrated from bitbucket to github. Test it online. Regards, Arian.
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