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Rotate ground, DOUBLESIDE doesn't work


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I've trying to rotate some grounds generated with the BABYLON.Mesh.CreateGround function. I want to simulate a flip deck but when it rotates it doesn't show anything. Later, searching on the docs I've found the sideOrientation option. It didn't work. Furthermore, I've tried disabling backFaceCulling but lightning doesn't work as expected, it goes black but it's better than nothing.

I'm thinking that maybe, the ground mesh doesn't support the sideOrientation feature but it would be strange.

var floorMesh = BABYLON.Mesh.CreateGround(roomName + "_floor", 1, 1, 1, scene, true);
floorMesh.sideOrientation = BABYLON.Mesh.DOUBLESIDE;
var floorMat = new BABYLON.StandardMaterial(roomName + "_floor_mat", scene);
floorMat.sideOrientation = BABYLON.Mesh.DOUBLESIDE;
floorMat.backFaceCulling = false;
floorMat.diffuseTexture = this.floor();
floorMesh.material = floorMat;


Is there a way to create a ground that has double side? Or do I need to create a fake ground using a box mesh?



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About the mesh side orientation (not the material one), it's not a property, but only a parameter passed at mesh geometry construction time, in the constructor call : CreateGround()

This parameter is used to design the internal geometry. The geometry can't be modified once created so 

floorMesh.sideOrientation = BABYLON.Mesh.DOUBLESIDE;

has stricly no effect.


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