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Complex model conversion sometimes fails


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I'm experiencing some problems with the correct conversion of .obj models to .babylon.


Models are quite complex (50.000-80.000 vertices), appear correctly in 3ds Max and in Blender.


When exported to .babylon some of the models appear distored when rendered in the browser. It seems there is some issue with normals or texturing? I can't isolate the problem.


Check the images attached (WebGL and Blender).


Any help will be greatly appreciated.


Thank you,



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