georage Posted January 17, 2017 Share Posted January 17, 2017 I think I have answered my own question, but it seems you can't dispose of a root mesh that is used to build instances without deleting all the instances from the scene as well. Is that right? I created a "galaxy" (OK, a small one!) of various star types. I created one root star for each star type then made several thousand instances of each star type with different xyx positions and scaling. It works great. But when I dispose of the root meshes everything disappears. I guess this is how it is supposed to work. Reminds me of a game I worked on where we had to keep all the magic items in a hidden treasure chest somewhere in the game world and whenever a player got a magic sword we just copied one from the hidden chest. -- George Quote Link to comment Share on other sites More sharing options...
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