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Scene dispose and runRenderLoop


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I noticed a small problem with scene.dispose()

When I want to go from one scene to another and I dispose the scene and I recreate a new scene, I am obliged to make a stopRenderLoop () otherwise the camera vas much faster, I find myself with 120 FPS instead Of 60 FPS.

Would not it make an engine.stopRenderLoop () in the scene.dispose() ?

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