Jump to content

Phaser Box2d Collision Mask and World Bounds


smatthews1999
 Share

Recommended Posts

Trying to convert my project over to Box2d in Phaser and having trouble...
Can someone please tell me what I'm doing wrong here?  Attached is the example file for World Bounds, I have made some small changes to incorporate collision categories and masks.  Everything is working as expected except for the world boundaries.  I have been over the docs many times and I think I am doing this as described.  Notice how all the collisions are working except for world bounds.

TIA 

world boundstest.html

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...