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Hi there,

I noticed that i can use and load custom textures quite easily when using the .Texture command:

i.e. new BABYLON.Texture("myTexture.jpg", scene);

But i am having trouble using custom textures when using .CubeTexture, as it uses the internal textures library, is there any way to use a URL syntax in order to get external textures under the .CubeTexture command?

i.e. new BABYLON.CubeTexture("myLocalFolder/myLocalTexture or with .jpg", scene);



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