Mpman Posted January 29, 2017 Share Posted January 29, 2017 Hi there, I noticed that i can use and load custom textures quite easily when using the .Texture command: i.e. new BABYLON.Texture("myTexture.jpg", scene); But i am having trouble using custom textures when using .CubeTexture, as it uses the internal textures library, is there any way to use a URL syntax in order to get external textures under the .CubeTexture command? i.e. new BABYLON.CubeTexture("myLocalFolder/myLocalTexture or with .jpg", scene); Thanks! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.