Hagop Posted February 8, 2017 Share Posted February 8, 2017 Dear all Can somebody point out the code segment in the source code of BABYLON.js or the commands that make a mesh parented to a FreeCamera rotate smoothly with the FreeCamera. The reason why I am asking this is because if I have a Physics impostor in the mesh and I parent it to the Free Camera, cannot control meshes position after parenting, so I am thinking of NOT parenting and rotating it manually. Quote Link to comment Share on other sites More sharing options...
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